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Screenshot (77).png

Description: 

This is the biggest project i worked on for the Italian Videogame Academy as a Lead Game Designer and Lead Art Director. It's a single player 3D Top-Down Bullet Hell in which your only weapon is a bouncing sphere.
You can charge and throw it against your enemies to defeat them in order to advance through the rooms. 

I have taken care of:

  • Enemy combat and behaviour design

Working process: ​

  1. Started brainstorming type of enemies that could be closely related to the core mechanics of the bounce

  2. Delivered one document for the simpler enemies and one sheets for the more complex enemies needing more detail

  3. Defined enemies by weapon, type of attack, health, movement, speed, dmg, possible stun and development complexity

  4. Worked side by side with the animator to decide each frame and movement of the animations in as much detail as possible following the frame golden rules

Document:

  • Boss combat and beahviour design Lvl 1 - 2 - 3

Working process: ​

  1. Decided what the boss-phases were based on (time, attack, health)

  2. Defined tools and boss attack, movement and stun

  3. Worked side by side with the animator to decide each frame and movement of the animations in as much detail as possible

Document:

  • Power up design

ScreenShot00010.png

Working process: 

  1. Developed common,rare and epic power up to balance the game 

  2. Tested and tuned every single power up variable

  3. Implemented power up particles system, niagara and 3D model

Document:

  • Score system and currencies

Working process: 

  1. Decided what type of currencies the game needed based on the currencies hierarchy

  2. Defined the pervasivity level of each currency

  3. Linked the score system to the juiciness of the gameplay

Document:

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