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Screenshot (177).png

Crystal Soul is a 3rd person exploration game where the player impersonates a crystal ball able to solve puzzles inside a mysterious forest.
A one-month project for Accademia Italiana dei Videogiochi, combining game design, narrative design, level design, and programming. I work mainly on Level Design.

Description: 

I have taken care of:

  • Landscape painting and sculpting with the aim of giving verticality to the map developing terraces on which to create different biomes laterally 

Working process: ​Delivered a blockout of the entire map

Macro - layout:

  • Environments and props of the spectral lake area. As this area contains a puzzle platform, I thought it was the most time consuming area due to the tests, the golden path and the precise positioning of the assets so I started from this

Working process: ​

  1. Started from the perimeter of the lake using sculpting and painting

  2. Placed wood golden path 

  3. Key collection zone at the end of the wood platforming

  4. Added small and big props into the lake to make it look like a "scruffy lake" 

  5. Added foliage 

  6. Worked on all the material including optimization of them

  • Spawn temple environments

Screenshot (178).png

Working process: 

  1. Started the enrichment and spawn zone 

  2. Added a few arches at the top to make it look like the roof had fallen in

  3. Surface manipulation to give the feeling of an abandoned place with grass on the rocks

  • Added foliage all around the map 

Working process: ​

  1. Decided the type and quantity of the foliage depending on the zone 

  • Locate the enviroments in order to get the more usefull focal point

Process: ​

  1. Placed the assets in order to get the most usefull focal points

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